Built by Dayo

I build useful digital things with feeling.

Dayo is acreator

Dayo is a creator, builder, designer, student, problem solver, creative technologist, and systems thinker.

I'm Dayo, a creative technologist and product-minded builder exploring websites, iOS prototypes, UX/UI systems, fashion-inspired design, and experimental tools. My work sits between function and feeling, solving real problems while paying attention to motion, color, accessibility, and the way digital products make people feel.

Color / sound theory

Analog red tension

An interactive study in how color, rhythm, and feedback can change the emotional tone of an interface.

Alert, direct, editorial

A creative technologist's lab for products, interfaces, fashion-thinking, and useful experiments.

Designs with tasteBuilds in systemsArchives the process

Design intent

Built to show taste, systems, and judgment.

01

Taste has a job.

The visual system should direct attention, create trust, and make the product feel considered before someone reads a word.

02

Every section needs a reason.

Projects are grouped by product logic, cultural context, interface behavior, and formal design thinking instead of a generic gallery.

03

Unfinished work can still be designed.

The Lab makes prototypes, sketches, private builds, and experiments feel intentional instead of hidden.

The archive

Product, culture, interface, and form.

01

Product Prototypes

Mobile-first ideas built to test product logic, personal utility, AI assistance, and everyday decision-making.

Swift prototype + case study in progress

W2W

A wardrobe-to-weather iOS app that helps people decide what to wear based on weather, personal style, and the clothes they already own.

Intent
Reduce daily outfit friction without flattening personal style.
Artifact
SwiftUI screens, outfit logic, weather rules, wardrobe input flow.

App concept + prototype in development

ApplyWise

A job-application companion for matching roles, identifying gaps, tailoring resumes, tracking applications, and preparing for interviews.

Intent
Make the job hunt feel less scattered and more actionable.
Artifact
Role-fit scoring, tracker states, resume tailoring flow, interview prep.
02

Websites & Digital Systems

Clean, responsive web experiences for brands, personal archives, and digital systems that need structure and taste.

Website redesign direction

Irie Sessions

A stronger digital presence for a music and culture experience, focused on rhythm, event clarity, and visual atmosphere.

Intent
Translate the feeling of the room into a usable event and brand system.
Artifact
Editorial homepage, event modules, image direction, responsive layout.

Living archive

Personal Portfolio

A public home for websites, prototypes, case studies, experiments, and unfinished ideas that are still becoming.

Intent
Show thinking, taste, and build range without pretending everything is finished.
Artifact
Studio homepage, archive structure, lab queue, case-study-ready sections.

Concepts and builds

Brand Websites

Landing pages and small digital systems for fashion, culture, and product ideas that need a clear first impression.

Intent
Give small brands a clear digital presence with a strong first viewport.
Artifact
Landing page systems, art direction, motion rules, content hierarchy.
03

Cultural & Quirky Experiments

Playful tools and strange little systems that test behavior, sound, group dynamics, humor, and interaction patterns.

Party game app concept

Wetin Be Dis

A Nigerian-inspired card-deck party game built around quick prompts, cultural humor, and chaotic group moments.

Intent
Make a cultural game that feels familiar, loud, specific, and replayable.
Artifact
Deck rules, prompt system, group modes, mobile party interface.

Tiny interaction experiment

Dynamic Island Pet

A small mobile interface study exploring presence, personality, and lightweight interactions around the Dynamic Island.

Intent
Explore how small system surfaces can feel alive without becoming distracting.
Artifact
State machine, micro-animations, compact interaction patterns.

Interface sketches

Sound / Mood Tools

Experiments with sound patterns, mood states, and visual feedback as part of how interfaces can feel.

Intent
Treat sound as a design material, not just decoration.
Artifact
Web Audio presets, mood controls, visual feedback, interaction notes.
04

Fashion + Formal Design Thinking

Studies that connect product design with fashion logic: silhouette, rhythm, constraint, identity, and material feeling.

Form studies

Eyewear Concepts

Visual explorations around eyewear shape, proportion, personality, and the way utility can carry style.

Intent
Study how functional objects communicate identity through form.
Artifact
Moodboards, proportion studies, product-detail layouts.

Brand language research

Lacoste-Inspired Studies

A study of sporty restraint, color discipline, and how fashion systems translate into digital interfaces.

Intent
Understand how restraint, repetition, and color discipline create taste.
Artifact
Interface studies, type/color rules, campaign-style layouts.

Ongoing thinking

Fashion-Tech Ideas

Concepts for wardrobe intelligence, outfit planning, and digital tools that respect personal style instead of flattening it.

Intent
Connect personal style with useful technology that stays human.
Artifact
Concept maps, UX flows, outfit data models, product sketches.

The Lab

Some ideas are finished. Some are still becoming.

This space holds prototypes, sketches, private builds, strange tools, and experiments I'm using to understand design, behavior, culture, and technology better.

Private buildsInterface sketchesFashion-tech ideasSound patterns

How I work

How I think through builds.

01

I start with the real problem.

Before designing screens, I try to understand what the thing is supposed to help someone do.

02

I care about feeling, not just function.

Color, motion, sound, spacing, and language all shape how a product feels to use.

03

I build before I over-explain.

Prototypes help me think. I like making rough versions, testing the idea, and improving from there.

04

I keep accessibility in the foundation.

Good design should be easier to understand, easier to navigate, and more respectful of different users.

Built by Dayo

Let's build something useful.

I'm open to websites, product ideas, prototypes, creative technology projects, and thoughtful collaborations. If you have an idea that needs structure, design, or a working first version, reach out.

adekanbidavid8@gmail.com